Remember, just because you have a 95% chance to hit your target doesn’t mean you will hit your target. Increasing your odds to hit your target whilst decreasing your chances of being hit with better positioning. It’s about commanding your squad of soldiers to give them the upper hand in battle. Played from an isometric view, XCOM 2 is a turn-based strategy game with a focus on tactics. In fact, it adds so much to the game I would highly recommend first time players have a go at the base game first. It’s an exciting and difficult expansion that takes an already superb game to the next level. A new dynamic threat that will adapt to your play style. This includes two new allied factions, zombie-like enemies, soldier fatigue and bonds, and it’s biggest feature: The Chosen. This expansion overlays the base game and introduces a ton of new elements. The Switch version comes as part of a collection a huge bundled collection of all the XCOM 2 content released over the years including the War of the Chosen expansion. High-level play would be super conservative and overwatch would be over-used - The conceal system isn't great.The Chosen are a nemesis style group of enemies that adapt to your play style. will this take an action, can I attack here with out a reaction from a boss? This would suuuuuuck if you were playing iron man mode. Some things are not explained well, e.g. Outcomes weren't meaningful because you could just load from a turn ago. Chance of hitting/hacking etc is always given, so you have to judge whether it is a risk worth taking - Having the ability to play Ironman mode (no scum saving) - Characters could die and you play through if you don't scum save - The bosses are pretty cool: Serpant, Berserker, Flying guy, Chosen Cons: - Having the ability to scum save. You could start early with Psi-soldiers and get armor late, or vice-versa, etc. :) And my reaper - oh boy, that banish move~Ĩ0% PCStrategy tactics game Pros: - Good strategy elements with a cool world - Great class balance: Every class is fun in their own way, and a diverse team is best - Customization: Weapons, armor, equipment, and abilities are all customizable per soldier - World map options: You choose what to prioritize. My psi soldiers were just walking death machines. Best part is developing psi-powers and using the reaper's shadow movement. The cutscenes related to them just vanish after the first one is defeated, and never really come back there's never a mention of them again once you defeat the third one. The chosen storyline was cool up until you defeated the second chosen, and - I'm, like, pretty sure they never actually finished the story(?). As a narrative junky, the writing in this (and the previous reboot) is addictive but hammy- and dumb-as-hell, throwing meaningless word-vomit and drama at you endlessly. The added factions and much-needed gameplay tweaks from WOTC contributed a lot to what kept me going. Somewhere around the halfway point on this final attempt, I found my soldiers suddenly surviving missions easily, and the addiction snowballed from there. Playing these last 4 years,I could only inch through the campaign - occasionally restarting - one mission at a time. Amazing game, but it's so easy to feel burnout just from the stress it induces, particularly early on. 90% PCOnly took me 4 years to finally finish XCOM 2 - waiting for War of the Chosen to come out before finishing it was a good call, I guess.
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